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Ethereal-dev: Re: [Ethereal-dev] Problems capturing on networks other of my own?

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From: "Loris Degioanni" <loris@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 23 Mar 2001 15:31:45 +0100
Really few ideas. Which filter are you using?
It could be possible that the filter compiler uses the netmask of the
machine to build the filter, which is the one of the old network.

Loris.

----- Original Message -----
From: "Guy Harris" <guy@xxxxxxxxxx>
To: "Yaniv Kaul" <ykaul@xxxxxxxxxxxxxx>
Cc: "Ethereal-Dev@xxxxxxxxxxxx" <ethereal-dev@xxxxxxxxxxxx>;
<winpcap@xxxxxxxxxxxxxxxxxxxxxxx>
Sent: Thursday, March 22, 2001 8:16 PM
Subject: Re: [Ethereal-dev] Problems capturing on networks other of my own?


> CCing "mailto:winpcap@xxxxxxxxxxxxxxxxxxxxxxx, to make sure the WinPcap
> developers, who are the people most likely to have a clue what's
> happening here, see it.
>
> > Win32/0.8.1.6/WinPcap2.1/Win2KSP1:
> > I have a laptop on subnet 10.10.X/24, I took it to subnet 10.10.Y/24,
> > withouth changing its IP I tried to snoop on connections with 'host
> > 10.10.Y.2 or 10.10.Y.3' - In TCP, all I got were connections that
originated
> > or destined to one of those hosts, but that their peer was on
10.10.X/24.
> > Couldn't get even a single TCP packet between them, though connections
were
> > flying between the two. Seemed like Ethereal/WinPcap had to have one of
the
> > IPs in TCP on its subnet (which was not valid at the moment the capture
took
> > place).
> > Any ideas?
> > With MS Network Monitor (on another laptop) it worked fine.
> > I was using a hub of course, no VLANs.
>
> The WinPcap FAQ says:
>
> Q-11: Why WinPcap does not work on interfaces that do not have
> TCP/IP bound on them?
>
> A: From version 2.1, WinPcap requires the TCP/IP to be installed
> on the interface on which capture is launched.  This is a
> requirement of the new dynamic installation process, that
> 'copies' the bindings of the TCP protocol driver in order to
> detect the network adapters.
>
> This doesn't necessarily have anything to do with the problem you're
> seeing, as your machine presumably does have TCP/IP installed on the
> interface, and as I suspect that's what matters, not the IP address;
> however, there may be some other way in which WinPcap depends on the IP
> address (rather than the netmask) of the interface on which you're
> capturing.
>
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