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Public Member Functions | List of all members
LuaDebuggerKeyRouter Class Reference

Centralised keyboard-shortcut dispatcher for the Lua debugger dialog's eventFilter(). More...

#include <lua_debugger_utils.h>

Public Member Functions

 LuaDebuggerKeyRouter (LuaDebuggerDialog *host)
 
void attach (Ui::LuaDebuggerDialog *ui, QTreeView *breakpointsTree)
 Wire the router to the dialog's Ui struct and breakpoints tree. Must be called once, after setupUi() and the programmatic-widget construction in LuaDebuggerDialog::buildAccordionUi.
 
bool reserveShortcutOverride (const QKeyEvent *ke) const
 Pre-empt a debugger-owned shortcut on QEvent::ShortcutOverride.
 
bool handleKeyPress (QObject *obj, const QKeyEvent *ke)
 Handle a QEvent::KeyPress delivered to the debugger UI.
 

Detailed Description

Centralised keyboard-shortcut dispatcher for the Lua debugger dialog's eventFilter().

The debugger dialog observes key events delivered to any descendant widget so it can:

Lifetime: owned by the dialog; non-owning pointers to the dialog and its Ui struct (and the breakpoints tree view) are passed via attach() once the setupUi() pass has finished.

Member Function Documentation

◆ handleKeyPress()

bool LuaDebuggerKeyRouter::handleKeyPress ( QObject *  obj,
const QKeyEvent *  ke 
)

Handle a QEvent::KeyPress delivered to the debugger UI.

Returns
true if the event has been consumed (caller's eventFilter should return true); false to fall through to QDialog::eventFilter.

◆ reserveShortcutOverride()

bool LuaDebuggerKeyRouter::reserveShortcutOverride ( const QKeyEvent *  ke) const

Pre-empt a debugger-owned shortcut on QEvent::ShortcutOverride.

Returns
true if ke matches a shortcut the dialog wants to claim from the main window; the caller should accept() the event and return false from its eventFilter so Qt re-delivers the same key as a KeyPress to this dialog.

The documentation for this class was generated from the following files: