Wireshark-users: [Wireshark-users] Tap/Dissector in Lua
HI all.
I trying to write simple tap/dissector on communication between game server and client,
The idea is to log in text file ID's of request and following them replay.

I known the Server IP so i ruined tap on it. but in tap.packet(pinto,buffer,data) buffer i got whole frame including all headers form network layers. How make Wireshrank to pass only the TCP data to Tap.packet function ?