Speaking of Ethereal 0.2.0 ...
Recently I've noticed that some people, when they tweet about the project, are still referring to it as, "Ethereal (also known as Wireshark)", and I was wondering just how long it's going to take for them to start referring to it as, "Wireshark (previously known as Ethereal)" or simply dropping the reference to Ethereal altogether.
That got me to wondering just how long the project has been called Wireshark and how long it had been previously called Ethereal. For no particular reason, I crafted a capture file (attached) that depicts the date/time at which the project will have been named Wireshark for as long as it had been named Ethereal. Anyway, by Sharkfest '14, the Wireshark name will have surpassed the Ethereal name in terms of longevity.
From: [email protected] [mailto:[email protected]] On Behalf Of Guy Harris
Sent: Thursday, June 13, 2013 3:18 PM
To: Developer support list for Wireshark
Subject: Re: [Wireshark-dev] Jurassic packets
On Jun 13, 2013, at 11:36 AM, Evan Huus <[email protected]> wrote:
> It's interesting how little the core UI design has changed over the
> years - the packet list, protocol tree and bytes view are all
> basically the same as they are now.
99 44/100% of packet analyzers are using a UI derived from that of the original DOS-based Sniffer, albeit in a GUI form (i.e., a 3-paned GUI window, rather than a 25x80 screen with line-drawing-character-set boxes drawn around the panes). If it ain't broken, don't fix it....
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