Ethereal-dev: Re: [Ethereal-dev] Did anyone succeed in cleanly building Ethereal with MSVC now

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From: "Olivier Biot" <[email protected]>
Date: Thu, 29 Jul 2004 00:36:02 +0200
The problem is that some developers did not perform a distclean on
MsWin development and hence they don't see all the changes introduced
by moving around files in the source tree. The fix I sent in the
previous mail leads me to the following issue which is way beyond my
MSVC knowledge.

I can only say that some objects are compiled twice (xmlstub.obj,
print.c and ps.c), and at linkage there are conflicting vc60.pdb files
(one at the top level and one in epan).

The only solution I found today is by disabling debug info in the
binaries, by editing config.nmake and replacing "LOCAL_LDFLAGS=/DEBUG"
with "LOCAL_LDFLAGS=". In other words: Ethereal CANNOT be built right
now with debug symbols in the object code.

I will check in my patch and add this note to the SVN log.

Best regards,